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Zombie vs skeleton 5e
Zombie vs skeleton 5e






zombie vs skeleton 5e

So which specialization would other fans of minionmancy recommend? It does seem the Necromancer wins out at low levels though, he is picking up Animate Dead at least one level before the Conjurer gets Conjure Minor Elementals and his minionmancy perk comes in 4 levels before the Conjurer's first minonmancy perk (although benign transposition is by no means bad). There is also the Animate Objects spell, which works equally well for either specialization. Grant nothing stops Necromancers from conjuring elementals or Conjurers from animating dead, but they miss out on some nifty bonuses they would otherwise have. It is an interesting trade off and I was wondering what people's experiences are with these two specializations. Conjure minor elemental and conjure elemental are far more flexible in what they can summon and don't introduce the logistical problems associated with having undead travel with the party but they do tie up concentration and aren't available on a semi permanent basis, meaning that if the party gets into a fight it wasn't expecting they probably won't be available.

#Zombie vs skeleton 5e free#

Animate dead comes online two levels sooner (but probably only one if you want to use the free Necromancer spell) and doesn't require concentration, the latter being a huge point in its favor, but is limited in what it can "summon" and requires a ready supply of fresh corpses. So I am wondering which route is better to pursue, conjuration or animate dead. However, with the new concentration system and longer casting times, summoning is a bit more restrictive. I have always been a fan of summoning and I am happy to see it return in 5e.

zombie vs skeleton 5e

I have recently started playing 5e after a decade or so of playing 3e/3.5e/pathfinder.








Zombie vs skeleton 5e